Game Maker Starting Fresh
So over the past week I've started playing around in some of the old games I had made however, feels to unfamiliar of what I had done in the past so I thought what better way then to start a whole new game all together.
So I've booted up a new project and gone online to find some tutorials and am starting out to build a platformer.
Throughout this starting point, I also wanted to take some notes of the things I'm doing and so I can re-read over my own blogs to possibly see how I did some stuff and how I got to where I might be in a years time with my game.
First point, assets.
- Assets
Basically the first thing we have to do is build out our assets. I've been thinking a bit lately around this and feel like you nearly want to plan out all of them before you even start building, or at least have an idea of what quite a few are. The next step would be to create them. However you create them is up to you and I'm using the whole pixel design of all my assets. This just feels much simpler and I don't want to be spending days trying to design some of my ideas so I'll be sticking to this as best I can.
Second point, animation
- Animation
So once you have your assets, we then need to add some animation. Without going into the details, without the animation the game looks and feels a little boring and not very inviting to play or watch. I've noticed even with some tiny animations, they can go a long way into making the game feel the fun enjoyable game that it should be.
This point, the mechanics
- The mechanics
Mechanics I'm basically saying that hey, we need some code logic behind our assets that enables them to do things.
I'm using the GML rather then the DnD flow and following tutorials it's starting to come along and sink back into my mind of how my older games that I had made were programmed. So I'm basically going to be re-learning a lot but it is quite fun and refreshing diving back through and seeing how everything is meant to be made.
Anyway, that's enough from me, here's a screen of what I've done so far attached below, which is my character jumping in the air.
